Oct 02, 2008, 02:05 AM // 02:05
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#1
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Academy Page
Join Date: Oct 2007
Location: East Helena, MT
Profession: Mo/E
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E/w
I know I know... blah blah blah... Not the best build but been pwning up RA with it as long as i don't get -8 or more degen.
Its a earth mage with a sword. I go up to the group, cast a ward, use gale on runners, and when sorrounded use aftershock..
I am short on skills till I get started back up in PvE
1. Earth Attunement( Swaped out for AoR sometimes)
2. Aftershock
3. Ash Blast
4. Sliver Armour? (something that gives defense and deals damage)
5. Ward against Melee
6. The attack that if its blocked, they take damage and bleed.
7. Elite sword attack
8. Hamstring
I know I have no heal etc etc.. I do fine and die very little... No rez i know, but thats what others bring it for..
If your gonna bash the build, don't respond i've gotten enough of that for not playing the UUBER PWNAGERZ OWND JU builds..
Constructive criticism and ideas would be nice. I'm gonna try different elements and maybe either paragon or Dervish as well with the ele.
Heres another build.
1. Earth Attunement
2. Grasping Earth
3. Magnetic Aura
4.Stoneflesh Aura or Healing Signet
5. Aftershock
6. Irresistable blow
7. Pulverising Smash
8. Backbreaker
Last edited by Tyce; Oct 02, 2008 at 02:16 AM // 02:16..
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Oct 02, 2008, 02:44 AM // 02:44
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#2
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Academy Page
Join Date: Jul 2008
Guild: <none>
Profession: E/
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If you're looking for another wierd E/W build I've got one for you. This one has done its share of killing (and gotten its share of "wtf is that" comments from both friend and foe).
Fire Magic 15
Energy Storage 2
Swordsmanship 10
Tactics 10
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Conjure Flame
Mark of Rodgort
Deadly Riposte
Gladiator's Defense
Shield Stance
Wild Blow
Healing Signet
Rez Signet
Obviously you want a sword with fire damage. I use:
fire dmg 15 - 22 req 9
15^enchanted
+30HP
+20% (customized)
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Shield:
armor 16 req9 tactics
phys damage -2 while enchanted
+30HP
It's strictly ment for anti-melee. You pick a warrior, sin, or derv, and go to town. A large part of the build's power comes from the surprize factor (again, the "wtf is that? melee ele?").
At fire magic 15, conjure flame does +20 damage, and also activates the (while enchanted) inscriptions on both sword and shield. It swings for about 45-50 damage per hit on casters, ~40-45 on sins and dervs, and ~30-35 on rangers and warriors with shields. Increase the DPS by placing Mark of Rodgort on your victim. You'll be causing 4 seconds of burning with every swing, which is an extra 14 DPS.
The DPSing goes into full swing when your oppenent fights back with melee moves of their own. They take 65 damage + bleeding from Deadly Riposte and 25 damage every time Gladiator's Defense blocks something.
Just reading looking at the build, a lot of people ask "Where's the DPS?" But it's in there, it's a cumulative effect. If you've got everything going on, you can get ~90-100 DPS. I've had Sins shadow step to me and start unloading their dagger combos and die in 4 seconds without a scratch on me.
If your opponent has a blocking stance, swing wild blow. Heck, you can swing it even if your opponent isn't blocking just for the guarenteed critical.
Healing Sig is helpful but dangerous. Being and ele, you only have 60 armor to begin with (76 counting the shield). Be sure you're not going to take a hit before using it (best to be in one of the blocking stances).
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Swaping things out is easy. I made the build with a sword to use Deadly Riposte, but you could just as easily use an axe. Wild Blow and Healing Signet can be swaped for any number of other skills. Mix it up however you see fit.
Also, it's advisable to have a second weapon set:
Same shield as with the melee weapon, but with a fire wand. That way, if you're clearly about to beat someone down, and they realise it and try to run, you can pull out the wand and slap them in the back a couple times, hopefully sealing the kill.
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Things to watch out for:
1: First and foremost, enchant removal will kill your DPS, good bye conjure
2: Hex removal will hurt your DPS too (good bye Mark of Rodgort)
3: Your DPS will be down if the opposing team has no melee.
I had all three happen in a single battle once. Was versus two monk, a mesmer, and an ele. Monks kept removing MoR the moment I casted it, mesmer kept removing my cunjure, and all four were exclusively casting builds. Five out of eight skills rendered useless .
Anyway, that's my E/W build. A bit crazy and certainly unorthodox for an ele to run, but that's part of what makes it fun. Totally beating down war, sin, and derv primaries with this build makes me laugh, and that alone makes it worth running
On a side note, a slight variation of this build is what I used to kill the Glacial Griffon in EotN.
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Oct 02, 2008, 05:03 AM // 05:03
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#3
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by Sage Tylos
If you've got everything going on, you can get ~90-100 DPS.
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This is your point of failure. It's easy to say a build is good in the right circumstances. Unless you have a warrior raging on you the whole time your not going to do any more damage than an actual front-liner. Without deep wound or any damage compression your not going to threaten health bars and in terms of pressure your still outclassed by poison spread, especially if you get MoR removed.
Surprise factor argument also only works if your build has anyway to push the bars quickly. While i may be "surprised" about an ele with a sword melee'ing me, I'm not going to pay him much notice when I realise he can't really do anything scary.
I don't think I even need to comment on Tyce's build. Reminds me of those randomly generated bars when you load up GWTeambuilder.
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Oct 02, 2008, 08:56 AM // 08:56
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#4
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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The problem with the supprise element, is that it only works for like 5 seconds. Then ur a 60al in the frontline with no heal...
I can see this being fun, but not an actual good build.
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Oct 03, 2008, 01:34 AM // 01:34
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#5
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Academy Page
Join Date: Oct 2007
Location: East Helena, MT
Profession: Mo/E
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Fun is what the game is about... Why be omg haxorz when I could be having fun. loling in rl and enjoying myself? I choose the later then the prior...
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Oct 03, 2008, 03:30 AM // 03:30
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#6
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by Tyce
Generic cop out argument
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Hiding under the umbrella of "This build is for fun" doesn't work because it essentially justifies the posting of spam builds. Just because you designed a build for personal fun doesn't render it exempt from critique. Besides what do you want us to say? Pat you over the back and say grats your having fun?
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Oct 03, 2008, 03:42 AM // 03:42
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#7
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Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
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Looks like some1 misunderstood "shock axe"
Dude, E/W sucks ass you'll get killed faster than the frenzy healsig warrior.
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Oct 03, 2008, 03:46 AM // 03:46
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#8
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Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/A
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i haz some very constructive criticism:
A. get a real build
B. if you insist on e/w the best your going to do is cripslash/gash/sunmoon/conjure/flamedjinns/flail/sprint/rez, and that still sucks many a genitalia
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Oct 03, 2008, 04:04 AM // 04:04
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#9
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Academy Page
Join Date: Oct 2007
Location: East Helena, MT
Profession: Mo/E
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K thanks for everything guys
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Oct 03, 2008, 04:31 AM // 04:31
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#10
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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While I wouldn't say it is impossible, getting a good E/W bar for pvp is extremely unlikely with the current skill set. The only reason you've seen any success with it in RA is mostly because RA is so bad that anything can work there from time to time. At the very least you'd need a self-heal, a res, and some deep wound. Seeking blade is kind of meh and hamstring isn't that great either. You'd be better off with crip-gash.
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Oct 03, 2008, 11:53 PM // 23:53
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#11
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Academy Page
Join Date: Oct 2007
Location: East Helena, MT
Profession: Mo/E
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Okay. Thank you winter. I know and thats why i'm playing it in RA.. lol... Would it suffice in pve?
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Oct 04, 2008, 01:05 AM // 01:05
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#12
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Administrator
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Anything would suffice in PvE, provided the rest of your team is at least semi-capable. You're still going to get smashed in the melee though. Stuff hits hard in HM.
__________________
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Oct 04, 2008, 04:02 AM // 04:02
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#13
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Grotto Attendant
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Quote:
Originally Posted by Luminarus
The problem with the supprise element, is that it only works for like 5 seconds. Then ur a 60al in the frontline with no heal...
I can see this being fun, but not an actual good build.
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To be completely fair, the surprise element does last a bit longer than that. RA is loaded with sins who don't stop swinging on Insidious Parasite or Spiteful Spirit. They'll probably be perpetually surprised by that build. Also, RA is not a place with great communication. When someone gets owned by a stupid gimmick, the last thing they're going to want to do is admit to the random strangers on their team that they just got owned by a stupid gimmick. That usually gives you an opportunity to surprise all 4 opponents.
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Oct 04, 2008, 05:48 AM // 05:48
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#14
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Frost Gate Guardian
Join Date: May 2006
Profession: N/Mo
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yes this is fun i used another variant of E/W
airmagic 12+1+1
energystorage 9+1
axemastery 9
axe with +5e/shocking/+30hp
shields with +30hp/slashing, blunt, piercing ......
Conjure lightning
Glimmering mark
Shell shock
Dismember
Axe rake
Blinding Flash
Shield Bash
Res signet
or a E/P variant replace Dismember and Axe rake with Barbed Spear and Chest thumper
and of course its not ideal to be a 60al at frontline , no need to be up front all the time can spread out some Glimmering mark/blinding flash but can be loads of fun in RA.
and another one with no sense at all just fun surprise killing.
fire 12+1+1
energy 9+1
hammer 9
glyph of sacrifice
Backbreaker
phoenix
inferno
hammer bash
flame burst
flame djinns haste
res signet
no self heal no protection nothing...
use wand/spear/staff for building adren
and weapon swap for any hammer
glyph of sacrifice and skills 2-6
Last edited by bored; Nov 01, 2008 at 10:40 AM // 10:40..
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Oct 04, 2008, 01:40 PM // 13:40
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#15
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Emo Goth Italics
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Master of Magic
Conjure Flame
Shock
Bull's Strike
Earthen Shackles
Sever Artery
Gash
Mark of Rodgort
Replace Shock for anything if need be, Bull's Strike to be replaced in PvE. Looks like fun to run and kill bad players to me. /Shrug
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Oct 05, 2008, 12:43 AM // 00:43
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#16
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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This sort of reminds me of that E/W I took on in AB in 2 sec. he was dead. When I shocked and frenzied him while he tried to use final thrust on me then hit his heal sig.
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Oct 08, 2008, 10:42 PM // 22:42
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#17
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Academy Page
Join Date: Oct 2007
Location: East Helena, MT
Profession: Mo/E
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What? lol
So you owned him? Well ya in AB i use better builds lol
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Oct 08, 2008, 10:51 PM // 22:51
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#18
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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go paragon secondary ,use a spear+ shield or foci,and a conjure ,might aswell give it to a hero since they auto atack 1-3 times in between casting
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Oct 08, 2008, 10:52 PM // 22:52
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#19
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Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
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Build made for the lulz. Grats OP
You should try an anti melee water build(since every other element has been mentioned already) use Blurred Vision and frozen burst, armor of mist, freezing gust, and some weapon skills
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Oct 23, 2008, 03:25 PM // 15:25
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#20
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Pre-Searing Cadet
Join Date: Oct 2008
Guild: iru
Profession: E/
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Quote:
Originally Posted by Tyce
Okay. Thank you winter. I know and thats why i'm playing it in RA.. lol... Would it suffice in pve?
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E/W Works very well in pve, my fiance is almost always running it with an axe, i forget exactly what she uses but is something along the lines of..
Water Magic 12+1+2
Energy Storage 8+1
Axe Mastery 10
1.Frozen Burst
2.Armour Of Mist
3.Keen Chop
4.Eviscerate
5.Optional(Club of a thousand bears/whirlwind attack is a usual choice for her)
6."You Move Like A Dwarf"
7."I Am The Strongest"
8.Conjure Frost
but personally, I prefere the Scythe!
Earth Magic 11+1+3
Energy Storage 6+1
Scythe Mastery 12
1.Lyssa's Assault
2.Wounding Strike
3.Zealous Sweep / Radiant Scythe
4.Victorious Sweep
5.Armour Of Earth
6.Optional (Usually Feel No Pain/using Radiant I put Attackers Insight here)
7.Drunken Master (I always play drunk btw)
8.Aura Of Holy Might
Both of these builds work incredibly well in pve, just as well in Hard Mode too. We often play together and I find we synergise very well, our MM hero always has a Withering Aura for us and that helps reduce dmg taken whilst tanking.
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